Virtual Reality Project


Over the last two years, I have been working with a team of collaborators on developing a Virtual Reality experince. This VR experience will be used as a stimulus material to experientially test narrative and spatial learning outcomes in virtual reality environments. The project is a cross-disciplinary endeavor that looks at how Communication, Computer Science, Studio Art, and Theater can inform each other to better understand learning processes in immersive VR. My Role & Contributions: My responsibilities included creating and texturing 3D models, composing and setting up environments in the Unity game engine, and collaborating on game flow and gameplay design. I also mentored undergraduate students working on 3D and 2D animated visuals for the game and oversaw the installation of the interactive experience in museum settings.

Project Overivew and Visual Game Design Credits

Creative Team: Edward Downs, Dan Fitzpatrick, Betsy Hunt, Pete Willemsen

Student Contributors: Mackenzie Ammon, Deklan Boren, Sam Conners, Gianna De Lorenzo, Aaron Dewanz, Greta Glowacki, Maranda Goke, Cindy Hanson, Haeun Lee, Tanner Longshore, Kenzie Moe, Justin Nelson, Olivia Nelson, Kiarra Poling, Lucas Powell, Zach Spicher, Erika Theien, and Irie Unity  Faculty, Staff and Community Partners: Lisa Fitzpatrick, Helena Goei, Zach Moser, Matthew Olsen, and David Short  

A selection of game stills from the middle scene:





Gameplay Video (Intro and Middle Scene):





Tarrytown Making Of:






Gallery Exhibitions:
Faculty + 1: Educators in Focus, group exhibition, University of Northern Iowa Gallery of Art, Cedar Falls, IA  
2025 Art & Design Faculty Exhibition, group exhibition, University of Minnesota Duluth Faculty Exhibition, Tweed Museum of Art, Duluth, MN
Faculty + 1: Educators in Focus, group exhibition, University of Northern Iowa Gallery of Art, Cedar Falls, IA
A selection of models from the game:

All models below were made in Blender and textured in Substance Painter.