Virtual Reality Project
Over the last two years, I have been working with a team of collaborators on developing a VR game to study learning in immersive virtual environments. Once the game is finished it will be used to test narrative and spatial learning in VR. My role in the project has been to make and texture the 3D-models, compose game environments, and help brainstorm game flow and interactions along with mentoring undergraduate students that are working on 3D and 2D animated visuals for the game.
Creative Team: Edward Downs, Dan Fitzpatrick, Betsy Hunt, Pete Willemsen
Student Contributors: Mackenzie Ammon, Deklan Boren, Sam Conners, Gianna De Lorenzo, Aaron Dewanz, Greta Glowacki, Maranda Goke, Cindy Hanson, Haeun Lee, Tanner Longshore, Kenzie Moe, Justin Nelson, Olivia Nelson, Kiarra Poling, Lucas Powell, Zach Spicher, Erika Theien, and Irie Unity Faculty, Staff and Community Partners: Lisa Fitzpatrick, Helena Goei, Zach Moser, Matthew Olsen, and David Short
A selection of game stills from the middle scene:
Tarrytown Making Of:
Gameplay Video (middle scene):
Gallery Exhibitions:
Faculty + 1: Educators in Focus, group exhibition, University of Northern Iowa
Gallery of Art, Cedar Falls, IA 2025 Art & Design Faculty Exhibition, group exhibition, University of
Minnesota Duluth Faculty Exhibition, Tweed Museum of Art, Duluth, MNFaculty + 1: Educators in Focus, group exhibition, University of Northern Iowa
Gallery of Art, Cedar Falls, IA A selection of models from the game:
All models below were made in Blender and textured in Substance Painter.